![]() ![]() TeleportAsync() calls should work, regardless of how many client instances are running on the same machine. ![]() ![]() I’m working on a game system that involves an external database & multiple game servers, so being able to have 3-5 game clients running at the same time is essential to my workflow. I understand this isn’t officially supported behavior, but I need the ability to teleport while multiple client instances are running on my machine. This issue was not happening before the rollout of the byfron client, it seems to be related to byfron. Any previously running client instances have their ability to teleport invalidated. Observe that the teleport was successful.Įssentially, teleporting only works for the latest client that was ran. Have client 2 teleport to the same reserved server.With this, you can open as many games as you want. Multiple Games download - Usually, you are limited to having only one game open. Observe the teleport fails with error code 773 and 512 (Unauthorized). The date above only represents the last time it's information was updated on our server. Have client 1 teleport to a reserved server.New Mutex(true, "ROBLOX_singletonMutex") Run a program that changes Roblox’s mutex:.Currently, as of Roblox client v0.5447, if there are multiple Roblox clients running at the same time on the same machine, TeleportAsync() will fail for some of the clients. ![]()
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